Friday, May 20, 2016

Filming Locations via Google Earth: Dracula (1979)

While this film's scriptwriters took some liberties when translating Bram Stoker's original novel to the silver screen (mostly to do with a few of the characters' names/their relationship to one another), this is easily one of my favourite interpretations. Frank Langella's portrayal of The Prince of Darkness is equal parts sophisticated-suave and terrifyingly bloody, and whenever I think of his eternal bride Mina (dubbed "Lucy" in this version) I instantly picture Kate Nelligan's elegant innocence. The direction, musical score, acting, sets, and costuming are all superb but, rather than focus on any of that, I wanted to try something different and look at the actual, geographical locations where Dracula was filmed. To do so, I used Google Earth to get aerial screenshots of the locations listed on IMDB. This is made doubly interesting—at least to me—because I am visiting parts of the UK next month and will be somewhat near where the movie came into creation all those decades ago.

Filmed entirely in Cornwall, England, UK.

Doom and gloom.

Abandoned Botallack Tin Mines at sea level in Penwith, St. Just.

Where Mina stumbles upon Dracula after his initial journey on the Demeter.







Crinnis Beach along Carlyon Bay, St. Austell.

The shipwreck of the Demeter.


What used to be King Arthur's Castle Hotel (now known as Camelot Castle) in Tintagel.

The mental hospital/Seward family home.

St Michael's Mount, Marazion.

Used as the exterior of Carfax Abbey (Dracula's castle).

Mevagissey Bay, Mevagissey.

The village through which Dracula and Lucy race to board their getaway ship.

For more information:

Wednesday, April 20, 2016

Animation Techniques: The Mascot

Polish writer/director/cinematographer Wladyslaw Starewicz was a master of puppetry and stop-motion animation. Even following his immigration from the Russian Empire to France as a white émigré in 1920, Starewicz continued to make many short films featuring bizarre-turned-beloved characters including everything from insects and taxidermied animals to cutlery and bits of rubbish. Both his imagination and his storytelling abilities rivaled that of Walt Disney, and it is argued that his articulation techniques have surpassed those of anyone else's before or since. Oddly, however, Starewicz is not very well-known. I myself only happened across a couple of his creations during a concert held by The Hot Club of San Francisco wherein they featured Cinema Vivant. The gypsy jazz band provided musical accompaniment to several black & white silent films, two of which—The Revenge of a Kinematograph Cameraman and The Mascot—were created by the genius himself. The latter became so popular back in the day that it was turned into a series with the lead, Fétiche (known as "Duffy" in English-speaking countries), starring in four more short films following the original's release in 1933.


The Mascot's story centers around an ill child and her destitute mother, the latter of whom makes ends meet by manufacturing toys. One of these playthings—Duffy the stuffed dog—comes to life and, at the child's behest, goes on a journey to find an orange. The other dolls made by the mother come to life as well and, when they are in transit to a market the following day, they break out of their crate and escape to wander the streets of Paris. Duffy remains behind and eventually arrives at a shop where he is sold as a decoration for a car's back windshield. It is from this vantage that the dog spots his creator, makes a break for it, and tries to follow her home.


He becomes lost along the way, of course. While avoiding city traffic and the shuffling feet of passerby, Duffy finds himself in a street market where, lo and behold, a ripe orange drops from a nearby stand. Mission accomplished! Or not, for the night is dark and full of terrors. When the sun goes down, who else should come to town but...Satan and his demon posse? Sure. They're all roaming free and having a helluva party, and that is very bad news for poor lil' Duffy, unfortunately.


All the city's trash join in the devil's festivities, and it turns out that Duffy's ol' pals have already found their way to the most happenin' sector of the city. While he fends off the fiends who try to steal his orange, the other toys experience a night of drunken revelry and become...not as friendly as they once were. Dawn couldn't arrive soon enough, but when it finally does so do the police. They aid in Duffy's escape. He makes it home, gives the child the orange, and lives happily ever after.


As can be seen in the above gifs, Starewicz employed some extraordinary approaches to capture his subjects' movements. One of these was to maneuver the puppets during the film's exposure so as to create a blurred effect. This allowed each gesture to appear natural and, in some instances, almost like CGI. He also adopted rear-screen projection reminiscent of today's chroma key compositing, i.e., green screen. At the HCoSF concert, I remember one of the members telling the audience that while everyone could try to figure out the mechanics of the piece, he suggested just watching and "believing in the magic" Starewicz had summoned. My eyes were glued to the screen as the picture played, and the effects truly were enchanting.


For more information:

Sunday, March 20, 2016

Historical Cultural Commentary: The Wind Rises

“Le vent se lève, il faut tenter de vivre! [The wind is rising...we must try to live!]”
—Paul Valéry, “The Graveyard by the Sea” 

There was quite a bit of controversy in Japan when Hayao Miyazaki's last directed work, The Wind Rises, came out in 2013. Already known for being anti-war, this film was not the first of Miyazaki's Studio Ghibli to touch directly upon real-world battles (Grave of the FirefliesPorco Rosso, From Up on Poppy Hill), but it certainly is the only one to not be completely mired in the past. Rather, the work exhibits parallels with modern day Japan's current militaristic endeavours and stagnant economy. The Wind Rises illustrates the idea that beauty and innovation turn ugly when used for destruction and death, semi-fictionalizing the life of Jirô Horikoshi—designer of an incredibly maneuverable fighter aircraft that served in WWII. The Second World War had a decimating effect upon Asia and the Pacific, and Japan as a country still faces that fallout to this very day. Countless artists have attempted to convey how things in that part of the world changed post-war, and Miyazaki is obviously no exception.

"Inspiration is more important than scale. Inspiration unlocks the future.
Technology eventually catches up." 
Caproni

Meeting in a shared dream world, Jirô and Italian aircraft designer Gianni Caproni share an affinity for creating beautiful things. Neither wish to fuel antagonism on either side, but circumstances alter and wars demand certain...necessities. Both men unwilling shift their priorities in the ever-changing field of their profession but manage to maintain their ideal of 'a beautiful dream'.

Which would you choose: a world with pyramids, or without?
Humanity has always dreamt of flying, but the dream is cursed.
My aircraft are destined to become tools of slaughter and destruction.
…but still, I choose a world with pyramids in it.
Which world will you choose?
—Caproni

Unwilling to sacrifice their mutual incentive, each genius engineer respectively continues his work in the waking world. In many scenes, Jirô's dreams (and nightmares) often mesh with reality: it is often difficult to tell when the line between sleep and wakefulness is being blurred. I imagine this has to do with the fact that times of war are often surreal. It is possible that Jirô's human mind struggles to reconcile the atrocities to which he is, on some level, contributing. That guilt becomes so strong that it manifests itself within his imagination. For example, when he and Caproni first step into the same dreamscape, they both see a number of what I refer to as 'faceless war-happies'. These are soldiers rushing to the slaughter in numbers so multitudinous that they all lose their personal identity, instead becoming a collective of 'anybodies'.

"The fact is, this poor country pays us a lot of money to design warplanes.
Embrace the irony." 
Honjô

In the film, Japan is years behind their competition and struggles to keep up with the rest of the world in terms of industry. Luckily for Jirô and his career ambitions, however, his is a country in which transportation plays an important, ever-growing role. Not just airplanes but trains, automobiles, trolleys, busses, penny steamers, large steam ships, and various warcraft are featured in numerous scenes. Still, the manufacturing company Jirô works for has a difficult time keeping up not only with their competitors in business but their Axis allies.

Honjô: It’s as if we’re a hare chasing a tortoise with a twenty year lead,
but in our little story the hare doesn’t sleep. We can close the gap,
but how can we beat it?

Jirô: We’re too far behind. We’ll always be chasing it.

Honjô: But…what other choice do we have?
Keep running and catch up someday?

Jirô: I wonder if there’s a different way to run?

Apart from war, Miyazaki provides only brief commentary on other historical/cultural issues. One of these is traditional roles for women, especially in relation to Jirô's sister and her desire to live in Tokyo to practice medicine as a doctor. This requires their father's approval which she obtains rather easily (and off-screen). Also of note is Jirô seeking Nahoko's father's blessing for their marriage, but aside from those two instances not much else is said about gender. Religionan aspect popularized in Ghibli films by the widely known Spirited Awayis also sidestepped, with but one character touching upon it in regards to Shinto prayer. There is no mention of the conventional concept of man v. nature, either. This might be due to Miyazaki wanting to focus attention only on the main message of the film, which is understandable...if somewhat flat in regards to storytelling.

Flying machines are a prevalent symbol in many Miyazaki movies,
as are umbrellas (RE: Nahoko's parasol).

All in all, the 2014 English-dubbed version of The Wind Rises features a stellar cast of voice actors who do a fine job translating yet another beautiful dream by the visionary that is Hayao Miyazaki. The creator announced his retirement in late 2013 after the film's original release in Japan, and I personally cannot think of a better way for him to have said his goodbyes. While not as gripping or as whimsical as his previous animated masterpieces, TWR does make a statement that is more pertinent in today's society than any of his other works.

For more information:
My inspiration for this post came about after discovering that a handful of Miyazaki's most popular films are currently being shown at a cinema near where I live. If you know of the Avalon, there is still time to go see Spirited Away and Howl's Moving Castle on the big screen. Fly, my pretties!

Wednesday, January 20, 2016

VFX: Paying Homage to the '80s in Kung Fury


I will forever stand by that statement.

Now and then there comes along a movie of unadulterated awesomeness: Kung Fury is such a film. Starting as a Kickstarter campaign in late December 2013, the project for a thirty-minute comedy short inspired by American action/cop creations from the 1980s quickly garnered a huge amount of attention and nearly 18,000 backers. Exceeding the original target goal of $200,000 by reaching more than $630,000 in only a month's time, filming began in July of 2014. The finished product aired free-of-pay on online platforms less than a year later, and the world became a much cooler place.

The End.

Dat poster, tho.
Content Advisory: Ages 15+ for 
some profanity and cartoonish/over-the-top gore.

Well, there's actually a lot more to this story. Writer/director/producer/VFX artist/lead actor/stunt performer/casting director/overall ridiculously talented Swede David Sandberg is the main man behind the movie. Known mainly for music videos and telly commercials, Sandberg began work on the script for Kung Fury back in 2012, shooting and compiling the trailer that would eventually release with the crowdfund. As for the plot, well...take it away, IMDB:


Best idea ever made even better by the astounding post-production VFX and compositing. They lend an incredibly authentic '80s vibe to the entire piece, whether it's a scene featuring a side-scrolling stunt sequence involving serious Nazi ass-kicking, or something more subtle like a stuttering effect seemingly caused by a worn VHS tape.


Sandberg gives a VFX breakdown in this video, going over chroma keying, the use of miniatures, CGI, and pyrotechnic 'splosions. (There are meant to be more clips in the series, but the last upload was in July of last year, so...) A number of cinematographers were involved in the making of this short film, including aerial director of photography Henning Sandström. He shot some fantastic fantasy-feel footage of rural landscapes in Norway for the scenes in which Kung Fury travels back in time to—ahem—the 'Viking Age'. Sandberg also got French studio Old Skull Games on board to create a low budget He-Manesque animated sequence toward the end of the film. "I believe that when you combine the best of two worlds—practical effects and visual effects—is when you achieve the best results."


Another all-important 'effect' is the original score provided by Swedish synthwave musicians Lost Years, Highway Superstar, Betamaxx, and the fantastic Mitch Murder. I personally love Retrowave, neo-progressive, and similar genres, so pairing that with hyper-violence, puntastic one-liners, and a plot like Kung Fury's made the film an instant hit for me. Not only that, but freaking '80s icon David Hasselhoff did a full music video for the movie's main theme, "True Survivor." The single as well as the complete OST remain available for purchase on vinyl (I shit you not).

But wait...! There's more! As if they had not paid homage enough to the Greatest Decade of them All™, Hello There published a video game companion called Kung Fury: Street Rage. Reminiscent of retro arcade beat 'em ups with similar mechanics to One Finger Death Punch, it is available on a variety of devices; there was even a limited edition Commodore 64 version.


This post actually comes at a preeminent time in KF history: it just won the Swedish Academy Award for best short film. Congrats, Guldbaggen recipients! The audience looks forward to seeing the full-length feature film version however and whenever that may come about.

Now, for shits & gigs, I wanted to share a few of the more unusual plot keyords tagged on Kung Fury's IMDB page.

  • wearing sunglasses at night
  • female bodybuilder
  • handheld minigum
  • raptor
  • dismemberment
  • viking helmet
  • power glove
  • historically inaccurate [I beg to differ]
  • Lamborghini Countach
  • naziploitation
  • punched in the crotch
  • parking meter
  • skateboard

Watch Kung Fury in HD quality here.

The tropiest of tropes.